6/12/26

How to Study the Games on This Site

The games can be viewed using the controls below the diagrams.  

Some positions have the words "White to play" or "Black to Play" below the diagram, asking you to predict the next move.  I recommend studying the games repeatedly until you can accurately predict most of these moves.


Opening Trap: Chigorin Defense

The average club player is very likely to create a weakness in their position within the first dozen moves. Learning to identify and exploit these weaknesses will help you win more games.

6/05/26

Bad Queen's Gambit Accepted (Opening Trap)

My goal is to help club players of all skill levels reach the next plateau in their chess development, whatever that may be.

5/29/26

Symmetrical English (Opening Trap)

5/22/26

Four Knights Game

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5/21/26

Study Tactics Daily! (When Possible)

If you want to become stronger at chess, studying tactics consistently is one of the fastest ways to improve.

The average 1800-level player has relatively limited chess knowledge but is strong tactically.

Chess skill is largely based on pattern recognition. The goal is to improve your pattern recognition so that you rarely miss one-, two-, and three-move tactics. Even if an 1800-level player doesn't spot a tactic immediately, their pattern recognition is often strong enough to alert them that a position may contain a tactical opportunity, prompting them to calculate more deeply.

Many players develop tactical strength simply by playing a large amount of speed chess, but studying tactics is a more time-efficient way to build pattern recognition.

Consistency is the key. I recommend 30 minutes of tactical study per day. I know a couple of people who improved tremendously by studying tactics for 60 to 90 minutes daily, but most people don't have that kind of time. Thirty minutes a day is a good goal, but if that feels overwhelming, 15 to 20 minutes per day, done consistently, will still improve your tactical ability.

More than 20 years ago, I spent a year studying 300 Most Important Chess Positions for just ten minutes each night before bed, along with other tactical exercises. After that period of study, I achieved some of my best tournament results.

I recommend repeatedly working through the one-, two-, and three-move tactics on my website. Don't be afraid of repetition; repetition builds pattern recognition. With enough practice, a 2000-level player should be able to complete all of the White-to-move problems in the one-, two-, and three-move sections in about 30 minutes.

White to Move.

Black to Move.

These tactics problems, along with the book Sharpen Your Tactics, helped me improve from 1800 to 1900.

The books 300 Most Important Chess Positions and Practical Chess Exercises, together with the 1,000 problems in the Shredder app—which I enjoy so much that I have worked through them roughly 30 times—helped me improve from 1900 to 2000.

Benko Gambit Opening Trap

Single Best Chess Advice for Improving

5/20/26

Queen's Gambit Accepted

5/18/26

Queen Pawn Opening

5/15/26

Damiano Defense

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5/14/26

English Opening

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5/11/26

Practice This Exercise on a Chess Board!


Many players have trouble with knights, because their movement is less intuitive, so may players will fall prey to knight forks.

The purpose of this exercise is to practice seeing more quickly where the knight can move. The black pawns never move in this exercise. The goal is to make legal knight moves to take the knight from square a1 to square b1, however with the limitation that the knight can never land on the black pawns or where the pawns can capture. For example, the pawn on c3 can capture on b2 and d2, making all three squares off-limits to the knight.

The knight can get to b1 in three moves by moving Nc2, Na3, and then Nb1. The next goal is to get the knight from square b1 to square c1 following the same rules. One of many ways to do that is to play Na3, and then Nc2, Nd4, Nb3, and then finally Nc1.

After that, the goals are to get to d1, e1, f1, g1, h1, h2, f2, c2, a2, a3, b3, d3, etc. until the entire board is reached in this fashion.

A good class A player with practice should be able to do the entire board in less than 3 minutes. For lower-ranked players, this might take much longer, even with practice.

Doing this exercise will actually help you win more games by making you better with your knights.

Sometimes I practice this exercise in my head without a board.

5/08/26

Four Knights Game

The 8th move in this game inspired a move in a game I played 25 years later.

5/01/26

Bad Semi-Slav Defense (Opening Trap)

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Click here for 6... Nxd5.
Click here for 8... Bxe4.
Click here for 9... Bxe4.
Click here for 11... e6.

4/25/26

King and Queen versus King

People often move the queen too many times. If the queen is already a knight's move away from the enemy king, it doesn't have to move. In most positions, it is faster to move the king. 

Click here for an example!


The point is that the ideal spot for the white queen is a knight move away from the black King.  Once the queen is on the idea square, it sometimes doesn't have to move again until mate is delivered.

4/24/26

Smith-Morra Gambit

4/17/26

Sicilian

4/10/26

Colle System

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4/03/26

Chigorin Defense

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3/27/26

Alapin Opening

3/23/26

Philidor Defense (Perhaps the most famous game ever)

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3/21/26

Semi-Slav Defense

3/20/26

Queen's Gambit Declined, Marshall Defense

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How to Study the Games on This Site

The games can be viewed using the controls below the diagrams.   Some positions have the words "White to play" or "Black to P...